Scene 6 – Returning home 1 – CF:5 – 20:00 pm Interupt Scene – Current Context Take Normal > Scene 6 – Leaving the Circus – CF:5 – 6:30 pm WINGED SERVITORS Armitage File Clock > 6/6 > New File Appears Still kind of shell shocked from the conversation with the colorless time traveler Armitage […]
The Laundry Solo – Session 1
GME: Solo Investigator Handbook System: Cuthulhu Deep Green Oracle: Mythic GME 2e Apparent Situation or Purpose: Investigate a suspicious murder. Location: Church or ruin. Bureaucratic Meddling: Mission is being Audited – any mistakes will have severely detrimental effects on your career. Dramatic Situation: Besieged in an isolated location (farmhouse, office cubicle, fallout bunker, hotel room), […]
Armitage Files Modern Reboot – Session 3
Scene 5 – Exploring the Circus – CF:4 – 4:30pm Places to go: Red tent housing a fortune teller -> Done A hoochy-coochy show with scantily-clad women, managed by a fast-talker in a boater hat Isolated freak show tent showcasing painted deformities on cloth banners for those interested in the grotesque Armitage throws a coin, […]
Armitage Files Modern Reboot – Session 2
Scene 4 – Going to the Circus – CF:5 – 3:30pm Armitages arrives at the circus. Which version do we get > 1-3 Neutral; 4-6 Sinister > 6 >Suspicious, standoffish locals move hesitatingly between the stalls and rides of a flea-bitten carnival. Anxious mothers pull their children tight. Fathers fish in their pockets for the […]
Armitage Files Modern Reboot – Session 1
Setting: Delta GreenCampaign: Armitage FilesOracle: Mythic GME v2Rules: Cthulhu Deep Green Idea:I wanted to give the Armitage Files from Pelgrane Press a second chance. The first time I tried it, I had false expectations. I expected highly interconnected well worked out NPCs, Locations and Plots. That is not what Armitage Files provides. What it provides […]
The Painting – Session 2
— The Painting – Session 2 — Derek has a plan. But for that he needs to climb over those bodies again. Climbing over the bodies to the exit > Human Die vs Fail(He stumbles across a dead body) > 5, 4 > Agent succeeds with an advantage> Somehow Derek got used to climbing over […]
The Painting – Session 1
—- The Painting —-Oracle: Mythic GME v2 appBook oracle: Hideous Creatures Char:Name: Agent DerekJob: FBI AgentInsight: /6Stress:2 /6 Anchor: Wife; 18 Year old Son; The fight for the right thingDisorder:Harm: Setup:Victim: Street Gang memberWhat are the clues?:Art: The eyes of the painting followyou around the room. On closerexamination… this is bizarre. Theoil portrait is more […]
Tartarus Intercept – Session 2
Scene #2(CF:3) – Check in – 11amGreene wants to get the check in over with so he visits the Doc. Is the Doc in the medbay > very likely > YesAnyone else getting a check up? > 50/50 > NoDr. Chandler:”Ah, Mr. Greene. The early worm catches the bird.” Does Greene senses anything off with […]
Kult RPG – The Doll – Session 1
Setup: System: Kult RPG Oracle: Mix of One Page Solo Engine and Ironsworn Additional Hold Oracle Hold Oracle At the beginning of a scene roll for every disadvantag you have hold to spare (roll -#Hold) (15+) You escaped the shadows (No GM_Move, burn 1 Hold) (10–14) You escaped the shadows temporaly (No GM_Move, but no […]
The Tartarus Intercept – Session 1
I needed a palette cleanser from Impossible Landscapes, so the horror continues in space! —Spoiler warning for the “The Tartarus Intercept”—System: Cthulhu Deep Green Prewritten Module: The Tartarus Intercept Setting: Sci Fi Oracle: Mythic PC: Seargant Sam Greene Occupation:Engineer Important Information:* Owns personal toolkit* Wears titanium ring Ancor:* His work* S. Cooper (Mechanic of the […]