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System: Cthulhu Deep Green
Setting: Silent Legions
Oracle: Weird Horror GMA
Scene 1
Coraline Sportsmuseum
Location Tags:
Tyrannical Elites / Inhuman Masters
The Coraline Sportsmuseum was funded by a millionaire to gain goodwill with the city’s people. Despite its outward purpose, the museum is more known for mindless entertainment than the preservation of culture. Some claim the museum is strangely addictive, with many visitors incorporating it into their weekly routines.
Does John Doe find information about the Museum through research?
Good: No
John’s research found nothing of interest about the museum. Surprised by the lack of information, he decides to investigate further by visiting the museum as a regular patron.
Does something interesting spark John’s interest during the visit?
Good: Yes
Weird Horror GMA: Non-Euclidean Tessellations
Initially, John is bored, as sports history doesn’t capture his interest. However, deeper into the museum, he notices something unsettling: the floor tiles. The geometry seems impossible—angles that should diverge appear parallel, and edges that seem aligned suddenly veer away. The effect is dizzying, like a physical manifestation of an optical illusion.
Insight Gained: +1
Does John find any signs of Madalitso or his group during his tour?
Bad: No
Despite his observations, John sees no signs of Madalitso or his associates. It’s clear that he’ll need to stray from the regular visitor paths to uncover anything of interest.
Does John have an opportunity to leave the main visitor track of the museum?
Good: Yes
In an unobserved moment, John sneaks into the maintenance corridors behind the main exhibits. Determined to explore more freely, Agent Doe begins to snoop around.
Behind the Scenes
What is the first interesting thing he finds?
Weird Horror GMA (d4:1): The ping-ping-ping of cooling metal
As he moves through the maintenance areas, John hears the rhythmic sound of metal cooling and clanging, reminiscent of a blacksmith’s forge. This unexpected noise piques his curiosity, and he decides to follow it.
What does he find next?
Weird Horror GMA (d4:4): Smell: Industrial Grease
The metallic pinging grows louder, accompanied by the sharp scent of industrial grease hanging in the air. John frowns. “Is this a museum or an industrial complex?” he mutters to himself, pressing forward.
What does he find next?
Weird Horror GMA (d4:1): Sound: Scrape…scrape…scrape
The metallic sound abruptly stops, replaced by a haunting scrape… scrape… scrape… The noise echoes ominously, drawing closer with every step.
What does he find next?
Weird Horror GMA (d4:3): Feeling: Unexplained Shiver
As John approaches a hallway corner, the scraping grows louder. A sudden shiver runs down his spine, an instinctive warning that something is very wrong. He pauses, gripping his pistol tightly.
Dark Die: 2 -> Stress +1
Does John turn the corner?
Good: Yes
John readies his pistol and steels himself. Whatever is around the corner, he won’t face it unarmed.
Can he hear anything else?
Weird Horror GMA: Voices chanting
As John approaches, he hears chanting in an unfamiliar, alien language. The strange syllables reverberate with an eerie rhythm, sending another chill through his body.
What does John see?
Weird Horror GMA: Sight: Something open that should not be
Is what he sees human?
Even: No
Silent Legion Alien Generator Results:
– Mostly Liquid
– Turtle
– Tail
– Twisted Arms/Legs
– Many Fingers
– Human-like Head
Encounter Description:
Rounding the corner, John freezes. Before him stands a grotesque creature, an unholy amalgamation of human and alien anatomy. Its body glistens with slime, its limbs unnaturally elongated and twisted. Massive, finger-like talons scrape against the floor. The smell of industrial grease clings to the air around it, nauseatingly thick.
Dark Die: 6 -> Stress +1, Insight +1
John instinctively backs away, whispering, “Holy fuck,” before turning and running. His only thought is escape.
Does the creature attempt to hinder his escape?
Good: Yes
The monstrous entity lurches after him, its grotesque bulk scraping and sliding across the floor with horrifying speed.
Does John successfully flee?
Human Die: 2 + Occupation Die: 6 -> Brilliant Success + Unintended Consequences
John bolts blindly through the hallways, slamming through a door into an unfamiliar room. His heart sinks as he finds himself in a space completely obstructed by tangled wires crisscrossing the room like an industrial web. The wires pulse faintly, exuding a sinister energy.
What is this room for?
Weird Horror GMA: A mass of tangled wires
John looks around, bewildered. “What the hell is this place?” he mutters, struggling to make sense of the chaotic scene. The room feels like an industrial nightmare, but it offers no clear escape.
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